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Age of Heroes IV (176x220)


Age of Heroes IV (176x220)


Age of Heroes IV (176x220)

AGE OF HEROES IV

You will know about passion and thirst exceeding everything man can feel, about the fate of those who deceived Death itself.
You will know how Undead think and feel.

You will have to participate in the last journey of those who were elves – out of new kingdom of orcs, to a far north, going by barbarian settlements and valleys of mighty wizards, through undergrounds of ancient races and heated rifts of demons, to white fire of the inquisitors of man’s empires, and sharp blades of their paladins – searching the place for dead in the world of living ones.

Looking for power or oblivion.


Features of the game:
Your character is not alone in his traveling. Now, the party of heroes with different characteristics and unique skills is under your command. Your party can be changed; heroes can join it and leave it, carry on dialogues, fulfill quests and come into conflicts.

In the beginning of the game you’ll be able to select the sex and specialization of your character. During the game heroes can get new properties and even completely transform under certain conditions met… one can become liches, others – masters of vampires or lords of creatures.

Your heroes have to fight to survive – to live, they have to devour souls of their living enemies. Soul stones, used to keep the essence of life, also serve them to raise the armies and allow using of magic.

Races:
Undead.
Not only heroes are Un-dead, but those who can be called by heroes are Un-dead too. Skeletons and zombies rising from grave-yards, shadows freezing the blood in the veins of living, nasty creatures created from latest corpses, violent and cruel vampires, and liches, sending plague – these are those who will serve you and will stand under your torn flags.

Demons.
Orcish god’s coming into the world broke its fundamentals, and let into it the creatures making tremble even orc. Demons are mighty and uncontrollable, but they are not numerous, and attached to the portals they went out. Devils are in their ranks, crossing the battlefield in a moment, fiends throwing fire balls and inspiring horror – demonic magicians.

Humans.
An order of Lunar Sword inquisitors was created to separate dead from living, forever. In the time of peace the order keeps borders of human empire protecting valleys of humans’s magicians and keeping them under surveillance – and woe to those who’ll dare to cross the boundaries of allowable knowledge. Inquisitors include – mercenaries who don’t afraid of anyone or anything, thought to fight with horrible creatures of magic; and mighty paladins, turning undead by a single touch.

Orcs.
They had won the war, and beast-god Khar, embodied in the leader Rakgul, sat on throne in the shell of elven Eternal Tree. There are no wood elves any more, and orcs don’t chase them intentionally, but when they meet them, they will never step back and will never have mercy on elves. They have – accurate hunters, fearless warriors, and kharhars – orcish army elite.

Barbarians.
Not numerous tribes of brave and strong people living in the icy deserts of the North are accustomed to meet any danger face to face. They disdain magic, fighting steel to steel – their swordsman are impetuous and fearless, their berserkers wearing animal skins and armed with huge axes compare well even with orcs, and their spearman can throw their weapon to eighty steps piercing any armor.

Innovations in brief:
• Now heroes don’t travel alone, but in parties. All heroes have unique set of skills and ability to pass to another class;

• Ability to choose the sex and the class of hero;

• Unique armies and racial skills of the Undead. 15 new units, majority of them have special characteristics;

• Yet again battle system is renewed. Battles become more dynamic, new tactical abilities are added, the balance of the armies had changed;

• Magical system has been changed. Magic plays great role in the battle, some conjurations have great destructive effect;

• Magic of illusions appeared in the game, allowing to take enemy’s troops under control, and make your troops invisible;

• The heroes vision on the strategic map is limited by the “Fog of war”;

• For using of magic and raising of new troops soul stones are used, derivable from killed enemies;

• Enemies with demonic, elemental and holy magic withstand heroes;

• Units-magicians (as liches) will be able to use magic by themselves;

• Lots of new artifacts and necessary objects;

• Interface is reworked and improved, interactive cursor is added, decorative appearance is completely changed;

• Graphics is completely reworked and improved – new land, forests, caves and ice deserts are waiting for you;

• Exciting not linear story with two possible endings, lots of different tasks and quests;

• Communication between heroes in the party, talks with enemies and friends – more than 40 kilobytes of the text.

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